Bragg Gaming Group Inc.

Management Discussion & Analysis

For the three month period Ended March 31, 2019

 Table of contents

Table of contents. 1

1.        Management Discussion & Analysis. 2

2.        Caution regarding forward-looking statements. 3

3.        Limitations of key metrics and other data.. 4

4.        Overview of Q1-2019.. 5

4.1 Executive Summary.. 5

4.2 ORYX.. 5

4.3 GiveMeSport. 6

5.        Financial results. 7

5.1           Selected financial information. 7

5.2           Other financial information. 8

5.4           Summary of quarterly results. 9

5.5           Liquidity and capital resources. 9

5.6           Cash flows by activity. 10

6.        Risk Factors and uncertainties. 11

6.1           General business risks and those associated with the GiveMeSport business. 11

6.2           Risks associated within the online gaming environment. 12

7.        Additional information. 15





1.     Management Discussion & Analysis


This Management Discussion and Analysis (“MD&A”) provides a review of the results of operations, financial condition and cash flows for Bragg Gaming Group Inc. on a consolidated basis, for the three months ended March 31, 2019 (“Q1-2019”). References to “Bragg”, the “Company”, the “Group” or the “Corporation” in this MD&A refer to Bragg Gaming Group Inc. and its subsidiaries, unless the context requires otherwise. This document should be read in conjunction with the information contained in the Corporation’s unaudited interim condensed consolidated financial statements and related notes for the three months ended March 31, 2019 (the “Q1-2019 Financial Statements”).

For reporting purposes, the Corporation prepared the Q1-2019 Financial Statements in Canadian Dollars and, unless otherwise indicated, in conformity with International Financial Reporting Standards (“IFRS”) as issued by the International Accounting Standards Board (“IASB”). The financial information contained in this MD&A was derived from the Q1-2019 Financial Statements. Unless otherwise indicated, all dollar (“$”) and “CDN” amounts and references in this MD&A are in and to Canadian Dollars, references to “EUR” or “€” are to European Euros, references to “GBP” or “£” are to British pound sterling and references to “USD” or “US$” are to U.S. Dollars. Unless otherwise indicated, all references to a specific “note” refer to the notes to the Q1-2019 Financial Statements.

This MD&A references non-IFRS and generally accepted accounting principles (“GAAP”) financial measures, including those under the headings “Selected Financial Information” and “Key Metrics” below. The Corporation believes these non-IFRS financial measures will provide investors with useful supplemental information about the financial performance of its business, enable comparison of financial results between periods where certain items may vary independent of business performance, and allow for greater transparency with respect to key metrics used by management in operating its business and making decisions. Although management believes these financial measures are important in evaluating the Corporation, they are not intended to be considered in isolation or as a substitute for, or superior to, financial information prepared and presented in accordance with IFRS. They are not recognized measures under IFRS and do not have standardized meanings prescribed by IFRS. These measures may be different from non-IFRS financial measures used by other companies, limiting its usefulness for comparison purposes. Moreover, presentation of certain of these measures is provided for period-over-period comparison purposes, and investors should be cautioned that the effect of the adjustments thereto provided herein have an actual effect on the Corporation’s operating results.

For purposes of this MD&A, the term “gaming licence” refers collectively to all the different licenses, consents, permits, authorizations, and other regulatory approvals that are necessary to be obtained in order for the recipient to lawfully conduct (or be associated with) gaming in a particular jurisdiction.

Unless otherwise stated, in preparing this MD&A the Corporation has considered information available to it up to May 30, 2019, the date the Corporation’s board of directors (the “Board”) approved this MD&A.


2.     Caution regarding forward-looking statements


This MD&A and the Q1-2019 Financial Statements may constitute forward-looking information and statements (collectively, “forward-looking statements”) within the meaning of the Canadian securities legislation and applicable securities laws, including financial and operational expectations and projections. These statements, other than statements of historical fact, are based on management’s current expectations and are subject to a number of risks, uncertainties, and assumptions, including market and economic conditions, business prospects or opportunities, future plans and strategies, projections, technological developments, anticipated events and trends and regulatory changes that affect the Corporation, its subsidiaries and their respective customers and industries. Although the Corporation and management believe the expectations reflected in such forward-looking statements are reasonable and are based on reasonable assumptions and estimates as of the date hereof, there can be no assurance that these assumptions or estimates are accurate or that any of these expectations will prove accurate. Forward-looking statements are inherently subject to significant business, regulatory, economic and competitive risks, uncertainties and contingencies that could cause actual events to differ materially from those expressed or implied in such statements. Forward-looking statements are often, but not always, identified by the use of words such as “seek”, “anticipate”, “plan”, “continue”, “estimate”, “expect”, “may”, “will”, “project”, “predict”, “potential”, “targeting”, “intend”, “could”, “might”, “would”, “should”, “believe”, “objective”, “ongoing”, “imply” or the negative of these words or other variations or synonyms of these words or comparable terminology and similar expressions.

By their nature forward-looking statements are subject to known and unknown risks, uncertainties, and other factors which may cause actual results, events or developments to be materially different from any future results, events or developments expressed or implied by such forward-looking statements. Such factors include, among other things, the Corporation’s stage of development, long-term capital requirements and future ability to fund operations, future developments in the Corporation’s markets and the markets in which it expects to compete, risks associated with its strategic alliances and the impact of entering new markets on the Corporation’s operations. Each factor should be considered carefully, and readers are cautioned not to place undue reliance on such forward-looking statements. See the section, “Risk Factors and Uncertainties”, below noting that these factors are not intended to represent a complete list of the factors that could affect the Corporation.

Shareholders and investors should not place undue reliance on forward-looking statements as the plans, assumptions, intentions or expectations upon which they are based might not occur. The forward-looking statements contained in this MD&A are expressly qualified by this cautionary statement. Unless otherwise indicated by the Corporation, forward-looking statements in this MD&A describe the Corporation’s expectations as of May 30, 2019 and, accordingly, are subject to change after such date. The Corporation does not undertake to update or revise any forward-looking statements, except in accordance with applicable securities laws.


3.     Limitations of key metrics and other data


The Corporation’s key metrics are calculated using internal Corporation data. While these numbers are based on what the Corporation believes to be reasonable judgments and estimates of customer numbers for the applicable period of measurement, there are certain challenges and limitations in measuring the usage of its product offerings across its customer base.

In addition, the Corporation’s key metrics and related estimates may differ from estimates published by third parties or from similarly-titled metrics of its competitors due to differences in methodology and access to information.

For important information on the Corporation’s non-IFRS measures, see the information presented in “Key metrics” and “Selected financial information” below. The Corporation continually seeks to improve its estimates of its active customer base and the level of customer activity, and such estimates may change due to improvements or changes in the Corporation’s methodology.


4.     Overview of Q1-2019

4.1 executive summary

Q1-2019 was the first full quarter for Bragg Gaming Group, and the Corporation set a strong pace for 2019, achieving $10.4M in revenue, top of the expected range, and up 203 per cent over the comparable period in 2018. Gross profit increased by 181 per cent in the quarter compared with the same period in the prior year, coming in at $5.2M versus $1.8M in Q1-2018. The inheritance of a business that was underperforming necessitated a significant restructure, but Bragg was also able to attain a positive EBITDA[1] within the quarter, faster than expected and for the first time in the Corporation’s history.


Bragg’s focus in Q1-2019 was on building a solid foundation for future growth. In addition to the restructure of GiveMeSport, one of Bragg’s two key properties, Bragg also made significant changes in its board of directors, adding gaming industry veteran Jim Ryan, securities lawyer Paul Pathak and Bragg CFO Akshay Kumar to the board. The Corporation also successfully changed its reporting currency to Canadian Dollars and shifted its fiscal year to calendar year. The Annual General Meeting (AGM) will take place on June 27, 2019.


Bragg is also optimistic about its M&A pipeline and is in the evaluation stage of a number of strategic options, including potential announcements within the upcoming quarter.


ORYX Gaming, Bragg’s flagship property, did exceptionally well in the first quarter, realizing $9.2M in revenue, up 83 per cent from the same period in 2018. ORYX also closed a number of key clients in the quarter, signing 22 new agreements with such notable industry players as Mr Green, Red Tiger, Casumo and Betsson.


GiveMeSport, Bragg’s sport media outlet, is also performing ahead of internal expectations. Bragg initiated a complete pivot of the GMS business in the first quarter and is already seeing positive results in both its cost structure and key performance metrics, including a 52 per cent increase in Facebook video views year to date and a 123 per cent jump in Facebook video interactions. The GiveMeSport business is currently planning a significant re-launch in the third quarter (August 2019) of the year.


Looking ahead to future expansion, Bragg sees the US as having strong potential for growth. As states continue to move toward legalization, the repeal of the Professional and Amateur Sporting Protection Act (PASPA) is paving the way for each state to regulate and legitimize sports gambling. Gambling is now legal in eight states, with an additional six to 13 states planning to regulate gambling by year end. As the industry makes this shift to legal status, the overall market is also expected to grow, as payment issues and restrictions on marketing decrease. The legal market for gambling in the U.S. is predicted to grow to US $2B by 2020, and the current illegal market is estimated at over US $40B[2].

This burgeoning market represents a significant opportunity for Bragg, and the combination of GiveMeSport’s strong European and UK position in sport media, and ORYX’s B2B technology, will allow rapid scaling into the B2B side of the market, while limiting Bragg’s exposure to the riskier B2C gambling market, which would entail significant market entry costs.


4.2 ORYX

ORYX Gaming is an innovative B2B gaming solution provider. Leveraging their industry-leading technology, ORYX offers a turnkey solution, including an omni-channel retail, online and mobile iGaming platform, as well as an advanced content aggregator, sportsbook, lottery, marketing and operational services. Renowned for its rapid and seamless integration, ORYX’s content aggregator combines casino, slots, live dealer, lottery, virtual sports and instant-win game content from top tier gaming content providers, along with proprietary content, and is fully compliant with major regulated jurisdictions, allowing operators to access over 8,000 world-class games through a single account. ORYX’s content partners include some of the most reputable companies in the space including Gamomat, Kalamba Games, Golden Hero, Givme Games and several other integrations, such as Quickfire, Greentube, Netent, Play’n GO, NYX, EGT, Evolution, Realistic, Kiron, Amatic and Isoftbet.

ORYX is incorporated in the State of Delaware and headquartered in Las Vegas. Its primary operations are provided through its wholly-owned subsidiaries in Malta[3] and Slovenia[4].

The early years

ORYX was founded in 2012 by Matevz Mazij, who currently serves as ORYX’s Managing Director. In 2013, ORYX signed its first major customer and launched In 2015, ORYX obtained a Class 4 Malta Gaming Authority licence which allowed the business to host and manage remote gaming operators. Additionally, in the same period, ORYX began to diversify its products portfolio offerings with Crown City and the Jockey Club launches in Paraguay.

In 2016, ORYX launched a real money gaming and free play solution in New Jersey for Rush Street Interactive. Additionally, ORYX launched an online and mobile sportsbook for

More recently

2017 and 2018 were transformational years in which ORYX secured numerous clients, including: Cherry Group, Mr Green, JackpotJoy, Betcris, Wunderino and Wintrillions. In doing so ORYX’s recurring customer base grew to more than 60 customers.

In Q1-19, ORYX continued to focus on their goal of diversifying their customer base. By quarter end, 51 per cent of revenue came from those outside the top five customers; a very positive trend when compared to the first quarter of 2018, where over 75 per cent of revenue came from just two customers.


The principal products and services provided by ORYX are the ORYX gaming content, ORYX’s iGaming Platform, ORYX’s turnkey services and ORYX’s content aggregator platform. More information on each of these services is provided below. In addition to these products and services, more recently, ORYX has developed a Sportsbook platform which it has been testing and refining prior to fully launching to the market.

Third party content and content aggregation

In addition to ORYX’s own games, ORYX has contractual relationships with a number of best-in-breed game studios and content providers. As such, ORYX offers a ‘one-stop shop’ premium games and content portfolio to its customers. ORYX’s content aggregator technology enables ORYX’s customers to connect with various leading game studios and content providers using a single point of integration, simplifying the ability to deliver prime games and content to the customer’s end users. ORYX’s monetization model for the content aggregator technology for its costumers is a one-off integration fee in addition to ongoing aggregation fees.

iGaming Platform

ORYX offers an omni-channel and cross-product platform called the “iGaming Platform” that enables operators to manage their entire product suite using one shared account and one wallet for casino, lottery, sportsbook, bingo, poker and other operations. The platform allows operators to maximize cross-sales opportunities and increase player value by using the fully-integrated set of tools and solutions to manage users, transactions, campaigns, reporting and analytics. The platform features ORYX Games and other games and content developed by third parties. The platform offers full payment solution integration with a large number of payment solution providers covering local and global markets. The platform also includes a player risk profile level and an advanced rule engine for customization.

Turnkey solutions

ORYX Turnkey Solutions offer a complete managed solution for gaming operators. ORYX’s Turnkey Solutions include management of the operator’s customers experience and marketing, in addition to hosting, security, gaming know-how, know-your-client requirements, payment solutions, transaction management, customer support and risk and fraud management. ORYX Turnkey Solutions is a one-stop shop for operators who wish to outsource their operations.

ORYX Turnkey Solutions also offers operators campaign management services that address customer retention and conversion marketing programs, VIP marketing and VIP management, and provides a personalized approach to players, based on player data and correspondence history. These sophisticated tools create a strong relationship and customer loyalty. ORYX also offers operations analytics and business intelligence services which exploit significant amounts of data to enable periodic and per-request reports and insights.


GiveMeSport (“GMS”) is a sport media outlet sharing exclusive player and manager interviews, and providing fans with up-to-date features, match previews and match reviews. GMS shares breaking UK and European sports news, results, fixtures and stats, as well as photos and videos on trending sports topics. As the number one Facebook Sport Publisher, GMS has 26.1M Facebook fans, more than ESPN (19.4M) and SkySports (11.7M).

The GMS business is currently being restructured with a new focus on its core assets, to focus on higher quality content and make it more appealing to its customer base, with a new website scheduled to launch in the summer of 2019. Although early days, initial results are encouraging, with monthly video engagement increasing more than 124 per cent this year to April, and actual Facebook unique users increasing to 65.7M over the quarter, reflecting the improved editorial content.


5.     Financial results

5.1      Selected financial information

Selected financial information for the three months ended March 31, 2019 and three months ended March 31, 2018 are set forth below:



Three months ended March 31, 2019


Three months ended March 31, 2018





Net loss from continuing operations



Total assets (as at)


$70,812,787 as at December 31, 2018

Total liabilities (as at)


$45,945,312 as at December 31, 2018

Cash used in operating activities




Net loss from continuing operation for Q1-2019 was $1,933,663. The aggregate favorable variance of $12,145,239 compared with the comparative period in the prior year is summarized in the table below:



Variance: Three months ended March 31, 2019 vs three months ended March 31, 2018


Favorable variances


     Increase in revenue


     Decrease in general and administrative expenses


     Decrease in sales and marketing expenses


Total favorable variances




Adverse variances


     Increase in cost of revenue


     Increase in net financing charges


     Increase in income tax expense


Total adverse variances




Total variance



Revenue for the quarter increased by $6,949,525 or 203 per cent for the period ended March 31, 2019 as compared to the same period in the prior year. The ORYX Gaming business contributed $9,196,309 of revenue.

The majority of the significant favorable variance in general and administrative expenses can be explained by:

·       Impairment of goodwill of $11,298,350; and

·       Decrease in stock-based compensation of $418,916; offset-by

·       Increase in salaries of $1,396, 266;

·       Increase in professional fees of $808,248; and

·       Increase in other operational costs of $736,445


5.2      Other financial information

To supplement its Q1-2019 Financial Statements presented in accordance with IFRS, the Corporation considers certain financial measures that are not prepared in accordance with IFRS. The Corporation uses such non-IFRS financial measures in evaluating its operating results and for financial and operational decision-making purposes. The Corporation believes that such measures help identify underlying trends in its business that could otherwise be masked by the effect of the expenses that it excludes in such measures. The Corporation also believes that such measures provide useful information about its operating results, enhance the overall understanding of its past performance and future prospects and allow for greater transparency with respect to key metrics used by management in its financial and operational decision-making. However, these measures should not be considered in isolation from, or as a substitute for, financial information prepared in accordance with IFRS. There are a number of limitations related to the use of such non-IFRS measures as opposed to their nearest IFRS equivalents.

The primary non-IFRS financial measure which the Corporation uses is EBITDA. A reconciliation from reported net income to EBITDA is presented in the table below:


Three months ended March 31, 2019


Three months ended March 31, 2018


Reported operating loss for the period



Add back depreciation and amortization



     Depreciation of property and equipment



     Amortization of intangible assets



Add back non-cash and one-off items



     Stock-based compensation



     Transaction and acquisition costs



     Impairment of goodwill









5.4      Summary of quarterly results

The following table presents the selected financial data for each of the last eight quarters of the Corporation ended March 31, 2019.



5.5      Liquidity and capital resources

The Corporation’s principal sources of liquidity are its cash generated from operations. Currently available funds consist primarily of cash on deposit with banks.

The Corporation calculates its working capital requirements as follows:



As at March 31,   2019


As at December 31, 2018





Add trade and other receivables



Prepaid expenses, deposits and other assets



Less current liabilities



Net working capital




The business manages cash flow carefully. The ORYX Gaming Business is EBITDA positive and generates cash from operations on a monthly basis, which is used to finance the Group.

Management also believes that investing is a key element necessary for the continued growth of the Corporation’s customer base and the future development of new and innovative product offerings. Management believes that the Corporation will have the cash resources necessary to satisfy current obligations and working capital needs, and fund currently planned development activities and other capital expenditures, as well as currently planned acquisitions, for at least the next 12 months.

Market Risk

The Corporation is exposed to market risks, including changes to foreign currency exchange rates and interest rates.

Foreign Currency Exchange Risk

The Corporation is exposed to foreign currency risk, which includes risks related to its revenue and operating expenses denominated in currencies other than the Canadian Dollar (which is its reporting currency). In general, the Corporation is a net receiver of currencies other than the Canadian Dollar, primarily the Euro and British Pounds, which is the primary contracting currency of the Corporation’s customers. Accordingly, changes in exchange rates may in the future reduce the purchasing power of the Corporation’s customers thereby potentially negatively affecting the Corporation’s revenue and other operating results.

The Corporation has experienced and will continue to experience fluctuations in its net earnings as a result of translation gains or losses related to revaluing certain current asset and current liability balances that are denominated in currencies other than the functional currency of the entities in which they are recorded.

Liquidity Risk

The Corporation is also exposed to liquidity risk with respect to its contractual obligations and financial liabilities. The Corporation manages liquidity risk by continuously monitoring its forecasted and actual cash flows, and matching maturity profiles of financial assets and liabilities.

5.6      Cash flows by activity

Comparison of the three month period ended March 31, 2019 and the three month period ended march 31, 2018.


Three months ended

March 31, 2019


Three months ended

March 31, 2018


Net cash used in operating activities



Net cash provided by financing activities


Net cash used in investing activities



Cash inflows from operating activities

The Corporation’s cash used in operating activities increased from the prior period due to the settlement of transaction related expenditure and timing differences.

Cash outflows from financing activities

The Corporation’s cash from financing activities in the prior period was as a result of the issuance of common shares in relation to a financing event.

Cash outflows from investing activities

The Cash outflow from investing activities included capital expenditure incurred in the period and deferred consideration paid in respect of the Oryx acquisition of $955,020.


6.     Risk Factors and Uncertainties

Certain factors, listed below, may have a material adverse effect on the Corporation’s business, financial condition and results of operations. Current and prospective investors should carefully consider the risks and uncertainties and other information contained in this MD&A and the Q1-2019 Financial Statements.

The risks and uncertainties described herein and therein are not the only ones the Corporation may face. Additional risks and uncertainties that the Corporation is unaware of, or that the Corporation currently believes are not material, may also become important factors that could adversely affect the Corporation’s business. If any of such risks actually occur, the Corporation’s business, financial condition, results of operations, and future prospects could be materially and adversely affected.


6.1      General business risks and those associated with the GiveMeSport Business

Limited Operating History

The Corporation has a limited operational history.  The Corporation has never paid dividends and has no present intention to pay dividends. The Corporation is in the early commercialization stage of its business and therefore will be subject to the risks associated with early stage companies, including uncertainty of revenues, markets and profitability and the need to obtain additional funding. The Corporation will be committing, and for the foreseeable future will continue to commit, significant financial resources to marketing, product development and research.  The Corporation’s business and prospects must be considered in light of the risks, expenses and difficulties frequently encountered by companies in the early stage of development.  Such risks include the evolving and unpredictable nature of the Corporation’s business, the Corporation’s ability to anticipate and adapt to a developing market and the ability to identify, attract and retain qualified personnel.  There can be no assurance that the Corporation will be successful in doing what is necessary to address these risks.

Key Personnel

The success of the Corporation may be dependent on the services of its senior management and consultants. The experience of these individuals may be a factor contributing to the Corporation’s continued success and growth. The loss of one or more of its key employees or consultants could have a material adverse effect on the Corporation’s operations and business prospects. In addition, the Corporation’s future success will depend in large part on its ability to attract and retain additional highly skilled technical, management, sales and marketing personnel. There can be no assurance that the Corporation will be successful in attracting and retaining such personnel and the failure to do so could have a material adverse effect on the Corporation’s business, operating results and financial condition.

Additional Financing Requirements

In order to accelerate the Corporation’s growth objectives, it may need to raise additional funds from lenders and equity markets in the future. There can be no assurance that the Corporation will be able to raise additional capital on commercially reasonable terms to finance its growth objectives. The ability of the Corporation to arrange such financing in the future will depend in part upon the prevailing capital market conditions as well as the business performance of the Corporation. There can be no assurance that the Corporation will be successful in its efforts to arrange additional financing on terms satisfactory to the Corporation. If additional financing is raised by the issuance of common shares from the treasury of the Corporation, control of the Corporation may change and shareholders may suffer additional dilution.


The Corporation may not be able to compete successfully against current and future competitors, and the competitive pressures the Corporation faces could harm its business and prospects. Broadly speaking, the market for gambling businesses and media companies is highly competitive. The level of competition is likely to increase as current competitors improve their product offerings and as new participants enter the market. Some of the Corporation’s current and potential competitors have longer operating histories, larger customer bases, greater name and brand recognition and significantly greater financial, sales, marketing, technical and other resources than the Corporation. Additionally, these competitors have research and development capabilities that may allow them to develop new or improved products that may compete with products the Corporation markets and distributes.

New technologies and the expansion of existing technologies may also increase competitive pressures on the Corporation. Increased competition may result in reduced operating margins as well as loss of market share.

Management of Growth

The Corporation may be subject to growth-related risks including capacity constraints and pressure on its internal systems and controls. The Corporation’s ability to manage its growth effectively will require it to continue to implement and improve its operational and financial systems and to expand, train and manage its employee base.

The inability of the Corporation to deal with this growth could have a material adverse impact on its business, operations and prospects. While management believes that it will have made the necessary investments in infrastructure to process anticipated volume increases in the short term, the Corporation may experience growth in the number of its employees and the scope of its operating and financial systems, resulting in increased responsibilities for the Corporation’s personnel, the hiring of additional personnel and, in general, higher levels of operating expenses. In order to manage its current operations and any future growth effectively, the Corporation will also need to continue to implement and improve its operational, financial and management information systems and to hire, train, motivate, manage and retain its employees. There can be no assurance that the Corporation will be able to manage such growth effectively, that its management, personnel or systems will be adequate to support the Corporation’s operations or that the Corporation will be able to achieve the increased levels of revenue commensurate with the increased levels of operating expenses associated with this growth.

Negative Cash Flow and Absence of Profits

The Corporation has not earned any profits to date and there is no assurance that it will earn any profits in the future, or that profitability, if achieved, will be sustained.  A significant portion of the Corporation’s financial resources will continue to be directed to the development of its products and to marketing activities.  The success of the Corporation will ultimately depend on its ability to generate revenues from its product sales, such that the business development and marketing activities may be financed by revenues from operations instead of external financing. There is no assurance that future revenues will be sufficient to generate the required funds to continue such business development and marketing activities.

Conflicts of Interest

Certain proposed directors and officers of the Corporation may become associated with other reporting issuers or other Companies which may give rise to conflicts of interest. In accordance with the Canada Business Corporations Act, directors who have a material interest or any person who is a party to a material contract or a proposed material contract with the Corporation are required, subject to certain exceptions, to disclose that interest and generally abstain from voting on any resolution to approve the contract. In addition, the directors are required to act honestly and in good faith with a view to the best interests of the Corporation, as the case may be. Certain of the directors have either other employment or other business or time restrictions placed on them and accordingly, these directors will only be able to devote part of their time to the affairs of the Corporation.


6.2      risks associated within the online gaming environment

Gaming industry is highly regulated

The development and distribution of gaming solutions is, in some jurisdictions, subject to extensive scrutiny and regulation on all levels of government including, but not limited to, federal, state, provincial, local and in some instances, tribal authorities. Accordingly, The Corporation only conducts business in jurisdictions where gaming is legal or not strictly prohibited without a local license. Many jurisdictions require licenses, permits and documentation of suitability, demonstrating the financial stability for the providers of such gaming solutions in addition to their officers, directors, major shareholders and other key personnel. The Corporation’s delay or failure to obtain these licenses and approvals in any jurisdiction may prevent the Corporation from distributing solutions and generating revenues in those jurisdictions. A gaming regulatory body may refuse to issue or renew a registration, including the Bragg Licenses and Registrations, if Bragg, or one of its directors, officers, employees or associates: (i) are considered to be a detriment to the integrity or lawful conduct or management of gaming; (ii) no longer meet a registration requirement; (iii) have breached or are in breach of a condition of registration or an operational agreement with a lottery corporation; (iv) have made a material misrepresentation, omission or misstatement in an application for registration or in reply to an enquiry by a person conducting an audit, investigation or inspection under the gaming control legislation; (v) have been refused a similar registration in another jurisdiction; (vi) have held a similar registration, or license in that province or another jurisdiction which has been suspended or cancelled; or (vii) have been convicted of an offence, inside or outside of a particular jurisdiction, that calls into question Bragg’s honesty or integrity or the honesty or integrity of one of Bragg’s directors, officers, employees or associates.

Additionally, Bragg’s solutions must be approved for use in certain jurisdictions in which they are offered; this process cannot be assured or guaranteed. Obtaining these approvals is a time-consuming process that can be extremely costly and cannot be assured. A supplier of gaming solutions may pursue corporate regulatory approval with regulators of a particular jurisdiction while it pursues technical regulatory approval for its gaming solutions by that same jurisdiction. It is unlikely, although possible, that after incurring significant expenses and dedicating substantial time and effort towards such regulatory approvals, that Bragg may not obtain either of them. If Bragg fails to obtain the necessary certification, registration, license, approval or finding of suitability in a given jurisdiction, including the Bragg Licenses and Registrations, Bragg would likely be prohibited from distributing Bragg’s solutions in that particular jurisdiction all together. Furthermore, some jurisdictions require license holders to obtain government approval before engaging in some transactions, such as business combinations, reorganizations, stock offerings and repurchases. Bragg may not be able to obtain all necessary registrations, licenses, permits, approvals or findings of suitability in a timely manner, or at all. Bragg’s failure to obtain the necessary regulatory approvals in jurisdictions, whether individually or collectively, would have a material adverse effect on Bragg’s business. Further, changes in existing gaming regulations may hinder or prevent Bragg from continuing to operate in those jurisdictions where Bragg currently carries on business, which would harm Bragg’s operating results and financial condition. In particular, the enactment of unfavorable legislation or government efforts affecting or directed at suppliers or gaming operators, such as referendums to increase gaming taxes or requirements to use local distributors or service providers, may have a negative impact on Bragg’s operations. Furthermore, gaming regulatory bodies may from time to time require changes to Bragg’s practice in complying with the various disclosures and reporting requirements. If Bragg fails to comply with any existing or future disclosure requirements, the regulators may take action against Bragg which could ultimately include cancellation of a gaming registration, including the Bragg Licenses and Registrations.

Impact of customers’ operations in unregulated or prohibited jurisdictions

Certain of Bragg’s customers may, from time to time, provide gaming services to players in unregulated markets. This activity by any of Bragg’s customers does not necessarily amount to an infringement of laws or regulation in a given jurisdiction, but it is not uncommon for customers to cease providing interactive gaming services in an unregulated market in response to changes or intimated changes to laws or regulation. If a customer is found to have infringed laws or regulations in an unregulated jurisdiction this could materially adversely affect Bragg’s operations, financial performance and prospects.

Bragg cannot be certain that Bragg’s customers will not provide interactive gaming services to end-users in markets which prohibit interactive gambling. If a customer is found to be operating in a prohibited market, it is possible that this could materially adversely affect Bragg’s operations, financial performance, reputation and prospects, as well as jeopardize any one or all of the Bragg Licenses and Registrations by virtue of Bragg’s association with, or provision of products or services to, such customer.

Reputational challenge of dealing in the gaming industry

Although Bragg is not an operator providing services to end-users, the gaming industry is subject to negative publicity relating to perceptions of underage gaming, exploitation of vulnerable customers and the historical link of the gaming industry to criminal enterprise. As a supplier to the industry, such negative publicity can affect Bragg’s reputation and correspondingly affect Bragg’s financial performance.

Typically, under the terms of the applicable laws and the Bragg Licenses and Registrations, Bragg must avoid making the promotion or advertisement of gaming that is directed at or could be directed at underage players. To the extent that respective operators’ sites (to whom Bragg supplies) are accessed by minors and/or problem gamblers, brand reputation could be tarnished. Situations can arise where minors or compulsive gamblers could access websites of Bragg’s customers. Where they do so, as well as negative publicity and potential regulatory censure, all of which would have a corresponding detrimental effect on Bragg.

Tax risks

Changes from time to time in the interpretation of, amendments to, or guidance relating to, existing tax laws, or the introduction of new tax legislation may have a material adverse effect on Bragg and on the value of the Resulting Issuer Shares.

There can be no assurance that the levels of taxation to which Bragg is subject will not be increased or changed, which could have a material adverse effect on the amount of tax payable by Bragg and Bragg’s financial condition and results of operations.

End-users are located in a number of different jurisdictions. Revenues earned from end-users located in a particular jurisdiction may give rise to the imposition of direct, indirect or turnover taxes in that jurisdiction. In addition, as customers need to continue to obtain local licenses to enable them to target specific markets, they may be obliged to pay non-gaming local taxes too. This potentially could erode customers’ margins for particular markets, which in turn may affect the financial viability of a specific market, and/or result in the customer wishing to renegotiate its arrangements with Bragg.

If Bragg is found to be, or one of Bragg’s subsidiaries is found to be, or to have been, a tax resident in any jurisdiction other than that in which it is incorporated or domiciled or to have a taxable permanent establishment or other taxable presence elsewhere, this may have a material adverse effect on the amount of tax payable by Bragg. Furthermore, any change in Bragg’s tax status or in taxation legislation, practice or its interpretation could adversely affect the post-tax returns to shareholders.

Generally speaking, regulated gaming activities will not only be subject to direct corporate taxation, but also indirect taxes and gaming duties. As the regulatory environment continues to develop, it is becoming clear that the taxation environment may become less favorable, as jurisdictions seek to impose their own regulation and taxation regimes on what was, traditionally, an offshore activity. As a consequence of an increased taxation burden affecting customers and/or Bragg, Bragg may see a reduction in related revenue share or a pressure to re-negotiate with key customers.

Money laundering/fraudulent activity

Online transactions may be subject to sophisticated schemes or collusion to defraud, launder money or other illegal activities. There is a risk that Bragg’s products or systems may be used for those purposes by Bragg’s customers’ players. There is also a risk that Bragg will be subject to fraudulent activities by Bragg’s employees. Any exposure to fraud and/or money laundering could subject Bragg to financial losses, business disruption and damage to Bragg’s reputation. In addition, there is a risk that Bragg may be subject to investigation and sanctions by a regulator and/or to civil and criminal liability if Bragg has failed to comply with Bragg’s legal obligations relating to the reporting of money laundering or other offences.

Bragg has implemented policies and procedures designed to minimize the risk of fraud and money laundering, including conducting anti-money laundering checks on Bragg’s customers. However, there can be no guarantee that these policies and procedures will be effective in all cases.

Legislative interpretation may result in criminality of activities

Bragg generates the majority of its income through licensing Bragg’s technology and games to enable gaming operators to provide gaming services to customers where such services are dependent on that software and the functionality it provides. One of the consequences of Bragg’s supply of operational gaming software to customers is the potential regulatory risk associated with doing so. While in many jurisdictions laws and regulations may not specifically apply to gaming software licensors (as distinct from its customers’ delivery to end customers), this is not universally the case and, indeed, some jurisdictions have sought to regulate or prohibit such supply explicitly.

Furthermore, Bragg relies on the continuity of supply by Bragg’s customers to their end-users using the gaming related software and technology which Bragg licenses. Laws and regulations relating to the supply of gaming services are complex, inconsistent and evolving and Bragg may be subject to such laws either directly through explicit service provision or indirectly insofar as it has assisted the supply to customers who are themselves subject to such laws.

Operators within the remote gaming industry have sought, in the past, to justify their activities by asserting that if remote gaming is permitted from the country of origin (i.e., from the point of supply) then the laws in the country of receipt would have to specifically outlaw the activity of the customer (remotely accessing interactive gaming services) or an entity in that jurisdiction or have the authority to implement laws that impacted outside the jurisdiction in order to render the activity illegal, or entitle the country of receipt to assert jurisdiction. Operators have sought to reduce any associated risks of jurisdictions forming a contrary view by limiting or omitting to have physical presence in such jurisdictions where any connected activities are not clearly legal. There are a number of jurisdictions that consider this rationale to be unjustified. Indeed in some territories, laws have been passed to expressly criminalize the provision of (and sometimes the participation in) gaming, irrespective of where the operator is located and licensed. For the greater part, these laws have not been tested. Some jurisdictions seek to regulate gaming; others seek to prohibit it. There is a corresponding, continuing risk to any participant in the gaming industry (be they an operator, supplier or other service provider) that jurisdictions in which customers are located may seek to argue that such a participant was acting illegally in accepting or assisting in the acceptance of wagers from its citizens or in the manner in which it operates gaming networks. This could lead to actions being brought against customers which, in turn, could have a detrimental effect on the financial performance and Bragg’s reputation. Similarly, where supply by Bragg to the customer is critical to the gaming transaction, one cannot rule out the risk that direct enforcement action will be taken against Bragg or any of Bragg’s employees and directors.

Many jurisdictions have not updated their laws to address the supply of remote gaming, which by its nature is a multi-jurisdictional activity. Moreover, the legality of interactive gaming and the provision of software, services and gaming network management is subject to uncertainties arising from differing approaches by legislatures, regulators and enforcement agents including in relation to determining in which jurisdiction the gaming takes place and therefore which law applies. This uncertainty creates a risk for Bragg that even in instances where older laws have not been updated to address new technology, courts may interpret older legislation in an unfavorable way and determine customers’ and/or Bragg’s activities to be illegal. This could lead to actions being brought against customers and/or Bragg or any of Bragg’s employees and directors, all or any of which may, individually or collectively, have a detrimental effect on Bragg’s financial performance and Bragg’s reputation.

Bragg’s seek to keep abreast of legal and regulatory developments affecting the gaming industry as a whole. However, Bragg does not necessarily monitor, on a continuous basis, the laws and regulations in every jurisdiction where Bragg’s customers derive business and, correspondingly, from where Bragg may derive revenue. Bragg adapts its regulatory policy and, therefore, the scope of Bragg’s ongoing monitoring on the basis that an individual market’s materiality to both any relevant customer and to Bragg may change. As such, Bragg may receive revenue from customers’ dealing in jurisdictions where Bragg may be unaware of the full extent of enforcement risk.

Bragg’s employees and directors are not located, nor does Bragg have tangible assets or physical presence, in jurisdictions where the directors are aware of any material legal or regulatory risk associated with such location, nor does Bragg conduct activities where Bragg’s support of customers is also explicitly illegal. Where appropriate and where Bragg is able, Bragg takes the additional precautionary step of blocking wagers from such jurisdictions. When appropriate, Bragg reviews the regulatory rationale of customers but, given that day-to-day management of operational risk will remain in the purview of customers, Bragg protects itself through contractual mechanisms explicitly allowing Bragg to suspend or terminate services.

Despite the monitoring undertaken by Bragg and the precautions Bragg takes as to the location of employees or assets, there remains a prospect that, in the event of legislation being interpreted in an unfavorable or unanticipated way, such measures are not sufficient and result in actions being brought against Bragg or Bragg’s employees and directors, all of which would have a detrimental effect on the financial performance and Bragg’s reputation. Furthermore, similar actions could be brought against customers with the consequence that revenue streams from such customers may be frozen or traced at the behest of authorities even if none of Bragg’s entities are made a party to any legal proceedings against any such customer. Customers may also face problems in legitimately moving monies in and out of certain jurisdictions which will impact upon payments from customers. Finally, there is also a risk that Bragg’s directors or employees or individuals engaged by Bragg (or directors, employees or individuals connected to any customer) may face extradition, arrest and/or detention in (or from) such territories even if they are only temporarily present.

Regulatory perception of gaming operators and suppliers, and their respective regulatory risk

While from a gaming regulatory perspective, operators that directly provide gaming services to their customers are generally perceived to be exposed to a greater degree of enforcement risk than their suppliers, in some jurisdictions laws extend to directly impact such gaming suppliers. Furthermore, a supplier’s nexus with a particular jurisdiction may expose it to specific enforcement risks, irrespective of whether there has been an attempt to bring proceedings against any supported operator.

The interactive gaming market has developed such that the nature of some of the services undertaken by suppliers on behalf of operators places them closer to the actual customer transaction, arguably rendering them quasi-operators in their own right. A number of fundamental points have begun to emerge from these market developments. Suppliers cannot claim ignorance of, or indifference to, the origin of an operator’s business. Indeed, enforcement proceedings brought against an operator may result in action being taken against a supplier (and even brought in the absence of the former). From a reputational and risk perspective, therefore, it is not sufficient for a supplier to avoid evaluating the risks associated with the businesses of the entities it supplies.

Ultimately, the market may view, or in the future may view, the regulatory risk associated with the business of supplying software and services to gaming operators as being comparable with the regulatory risk attaching to operators themselves. In such circumstances, there is an associated risk that investors may apply valuation methods to any such supplier that are the same as the valuation methods used to value operators, and which build in the same regulatory risk even though, in many territories, such suppliers would be considered sufficiently removed from the transactional activity to warrant the application of a discrete risk analysis.

Evolving nature of gaming regulation

The application of laws designed to enshrine trade freedoms is the subject of ongoing and developing jurisprudence which, ultimately, may result in a regulatory environment that impacts negatively on multi-national stakeholders in the gaming industry such as Bragg and Bragg’s customers.

The way in which gaming laws are evolving is unpredictable and in some instances, laws have appeared to have been fully implemented by certain jurisdictions in contravention of the jurisprudence and guidance given by related jurisdictions, even following review and comment on draft laws and regulations. As a result, Bragg and its customers remain subject to some ongoing uncertainty and to the associated risks that such laws may, ultimately, be interpreted and implemented in a disadvantageous way.

While much global legislative action focuses on liberalizing interactive gambling regulations, in many cases these efforts move slowly, and it may take many years for markets to actually open up to licensed competitors even after laws pass. In addition, there is still potential for legislation that is intended to reduce or eliminate interactive gambling. Furthermore, credit card companies have tightened restrictions on the use of credit cards for interactive gambling transactions.


7.     Additional Information

Additional information relating to the Corporation, including the Corporation’s annual information form, quarterly and annual reports and supplementary information is available on SEDAR at Press releases and other information are also available in the Investor section of the Corporation’s website at

[1] EBITDA is a company specific non-IFRS financial measure and excludes non-recurring and non-cash items (e.g. stock-based compensation expenses).

[2] Gambling Compliance,

[3] ORYX Gaming Ltd. was incorporated in Malta on March 11, 2013.

[4] ORYX razvojne storitve d.o.o was incorporated in Slovenia on April 4, 2014